![]() My subscription is due to expire soon and i subscribed with the main purpose of testing out how Octane X will perform on M1 laptop before I recommend my work to purchase one for me (I don’t do high end renders so the M1 Air will do just fine). ![]() When running in native ARM mode, C4D opens as normal without issue but obviously then does not load the Octane X plugin.Īfter removing the Octane X plugin, C4D also opens normally when run in Rosetta, so the plugin is definitely causing the issue here. ![]() I run C4D in Rosetta mode, and with the Octane X plugin installed, it will not even load C4D. Once these have been approved, C4D loads as normal, however the Octane plugin is not available.Īfter quitting the app and restarting, C4D will no longer open and crashes immediately after the icon bounces in the dock once or twice. When opening C4D for the first time after the plugin is installed, i get the OS security messages around the item not being secure, and for each one I allow through the Security tab in the OS System Preferences. ![]() Octane itself supports CUDA on the Mac, but macOS cut off official NVIDIA compatibility after High Sierra, so only older NVIDIA cards Macs running High. On macOS, Octane supports newer AMD GPUs via Metal, and even some Intel GPUs. MacBook Air M1 using Cinema 4D R23 latest version, with the latest version of Big Sur. As of right now, Octane Render on Windows only supports a wide range of recent NVIDIA GPUs (2012-present) via CUDA. Being primarily a 3D artist working with Cinema 4D and Redshift/Octane, my main question was what would I need to consider when. As OctaneRender does not use the CPU for rendering, a fast multi-core CPU is not required, but it does significantly improve scene-loading speeds. Just wondering if the support team has found the cause of this issue yet? I too am having the same problem. GPUs from the GeForce line are usually clocked higher and render faster than the more expensive Quadro and Tesla GPUs.
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